"VertexLitGeneric"
{
	"$basetexture" "models/props_gameplay/security_fence_light01_on"

	// Use separate self-illum mask on DX9 hardware
	">=DX90"
	{
		"$selfillum" "1"
		"$selfillummask" "models/props_gameplay/security_fence_light01_selfillummask"
	}

	// Use redundant self-illum in base alpha on Pre DX9 hardware
	"<DX90"
	{
		"$basetexture" "models/props_gameplay/security_fence_light01_on"
	}
}

