Yes, what looks like a simple character mod is getting a technical write up. I’m going to be perfectly honest, this is really just a way for me to bitch about the glorious dumpster fire that is the Sega NinjaNext library and ramble briefly about the process I went through to get a proper importer working.Continue reading “Sonic ’06 – Classic Sonic Technical Write Up”
A quick write up of some behind the scenes of stuff for my Seaside Hill mod for ’06 in the style of my Greenflower Zone write up. This write up will be far less in depth, as a lot of the length from that one came from the evolution of our tools and techniques.Continue reading “Sonic ’06 – Seaside Hill Mod Technical Write Up”
A rewrite/translation of this post from my Tumblr, as Tumblr isn’t the best source for a longform write up, and its out of date at this point due to being written around the time of the 1.1 update for Greenflower Zone. With 1.3 having being out for over seven months(!) at the time of writing, I felt like I should finally get back off my ass and get to work on bringing the write up up to date.Continue reading “Sonic ‘06 – Greenflower Zone Mod Technical Write Up”
So we found the missing Killing Floor 2 map files, so they’re now available (alongside some I’d completely forgotten about). It also turns out that I had an indev version of the Sonic 3D Blast Survival Map Pack stored away, so that’s been uploaded to the Scrapped Mods page too.
So in theory, everything should be good to go for this site’s launch now. Hopefully I’ll actually remember to use this blog part for development writeups and stuff in the future!
Might want to port over my Greenflower Technical Writeup from Tumblr as a good starting point.